Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To display text to inform the user about the status of carrying a single object pickup, follow these steps:

  1. Start with a new copy of the Simple2Dgame_SpaceGirl mini-game.
  2. Add a UI Text object by going to GameObject | UI | Text. Rename it Text-carrying-star. Change its text to Carrying star: false.
  3. Import the provided Fonts folder into your project.
  1. In the Inspector window, set the font of Text-carrying-star to Xolonium-Bold, and set its color to yellow. Center the text horizontally and vertically, set Height to 50, and set Font Size to 32.
  1. Edit its Rect Transform and, while holding down Shift + Alt (to set its pivot and position), choose the top stretch box:
Figure 3.7 – Editing Rect Transform

Your text should now be positioned at the top of the Game panel, and its width should stretch to match that of the whole panel, as shown in Figure 3.6.

  1. Create the following C# script class called PlayerInventory...