Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How it works...

In this recipe, we created a panel (Panel-stars) in which to display the large Stars title text and three inventory slot panels to show how many stars can be collected, as well as how many have been collected at any point in the game. Each star panel slot is a UI Panel with a circular Knob background image and two children, one showing a gray icon image and a second showing a colored icon image. When the colored icon image GameObject is disabled, it will be hidden, which reveals the gray icon. When both the colored and gray images are disabled, then an empty circle will be shown, which could, perhaps, be used to indicate to the user that a general-purpose location is empty and available in the inventory.

The PickupUI script class has two public variables that are references to the gray and colored icons for the GameObject they relate to. Before the scene starts (the Awake() method is used), the script hides the gray and colored icons and&...