Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How it works...

You created a C# script class, called MusicManager, and added an instance of this class as a component to the Manager GameObject. Additionally, you also created two GameObjects, called music1_medieval and music2_arcade, in the scene, with each containing an AudioSource component linked to a different music clip.

The script class has two public AudioSource properties: Music Medieval and Music Arcade. At design time, we associated the AudioSource components of the music1_medieval and music2_arcade GameObjects with these public properties.

At runtime, the Update() method is executed in every frame. This method checks for the UP/DOWN/RIGHT/LEFT array keys being pressed. If the UP arrow key is detected, the medieval music audio source is sent a Play() or UnPause() message. The Play() message is sent if the clip is not already playing (note that its time property is zero). In comparison, if the DOWN arrow key is pressed, the medieval music audio source is...