Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To wait for audio to finish playing before destroying its parent GameObject, perform the following steps:

  1. Create a new Unity 2D project and import the sound clip file.
  2. Create a GameObject in the scene containing an AudioSource component that is linked to the engineSound AudioClip. This can be done in a single step by dragging the music clip from the Project panel into either the Hierarchy panel or Scene the panel. Rename this as the AudioObject GameObject.
  3. Uncheck the Play Awake property for the AudioSource component of the engineSound GameObject. This is to ensure the sound does not begin playing as soon as the scene has been loaded.
  4. Create a C# script class, called AudioDestructBehaviour, in a new folder, _Scripts, that contains the following code. Also, add an instance as a scripted component to the AudioObject GameObject:
using UnityEngine; 
using UnityEngine; 
 
public class AudioDestructBehaviour : MonoBehaviour...