Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To schedule a sound to play at a certain time, perform the following steps:

  1. Create a new 2D project and import the audio clip files you wish to use.
  2. Create a new empty GameObject named SoundManager. Add an AudioSource component that is linked to the Pacman Opening Song AudioClip. You can do this by ensuring the SoundManager GameObject is selected and dragging the clip to either the Hierarchy panel or the Scene panel.
  3. Uncheck the Play Awake property of the AudioSource component.
  4. Create a C# script class, called ScheduledSoundManager, that contains the following code. Also, add an instance as a scripted component to the SoundManager GameObject:
using UnityEngine;
using System;
using UnityEngine.UI;

public class ScheduledSoundManager : MonoBehaviour
{
public Text textScheduledMessage;
private AudioSource audioSource;
private bool activated = false;
private float secondsUntilPlay = 0;
private...