Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To paint and make use of a hole in a Terrain, follow these steps:

  1. Open your copy of the Unity project from the previous recipe.
  2. Add a Spot Light that shines on where the cube is sitting by going to Create | Light | Spot Light. In the Inspector window, set its Position to (0, 0.5, 0), its Range to 50, its Spot Angle to 125, and its Intensity to 2. This will allow this light to light up a bonus level we'll create beneath our Terrain.
  1. Delete the cube from the scene  in a full game, this cube will be removed when a goal has been achieved, revealing the entrance to the bonus level we are going to create.
  2. Select Terrain in the Hierarchy window.
  3. In the Inspector window, select the Sculpt and Paint Terrain tool (the second icon, which looks like a paintbrush). 
  4. From the drop-down menu in the Inspector window, immediately below the five terrain tool icons, select Paint Holes.
  5. Select the first...