Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

Creating a platform game with tiles and tilemaps

Unity has introduced a set of Tile features that makes creating tile-based scenes quick and easy. A Tile Grid GameObject acts as the parent to tilemaps. These are the GameObjects that tiles are painted on, from the Tile Palette panel. Sprites can be made into Tile assets, and a collection of tiles can be added to form a Tile Palette, which we can use to paint a scene:

Figure 6.44  Example of using Tilemapper and GameArt2D supplied sprites

It also offers powerful, scripted Rule Tiles that enhance the Tile brush tools, automatically adding top, left, right, and bottom edge Tiles as more Grid elements are painted with tiles. Rule Tiles can even randomly choose from a selection of tiles under defined conditions. You can learn more at https://unity3d.com/learn/tutorials/topics/2d-game...