Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To import third-party 3D models and animations from Mixamo, follow these steps:

  1. Open a web browser and visit Mixamo.com.
  2. Sign up/log in with your Mixamo/Adobe account.
  3. Select the Characters section (from the navigation bar in the top-left corner of the web page).
  4. Select your character, such as Lola B Styperek. You'll see this character appear in the right-hand preview panel.
  5. Download your character, choosing FBX For Unity (.fbx) and T-pose:

Figure 7.17 – Download settings for a character via the Adobe Mixamo website
  1. Create a new 3D Unity project, and in the Project panel, create a folder named Models.
  2. Import the downloaded FBX file into the Models folder.
  3. Select the asset file in the Project panel and, in the Inspector window, select the Materials section.
  4. Click the Extract Textures... button and extract the model&apos...