Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

Using scripts to control 3D animations

In the previous recipe, we created a simple transition in our Animator Controller from the Idle to the Walk animation. The default settings mean that the transition will fire after a set exit time, and the model will transition into the next animation state. However, in many situations, we don't want animations to change automatically, we want animations to correspond to events and changes to in-game values. Therefore, we need to be able to trigger animation transitions and parameters through our scripted code.

In this recipe, we'll create a very simple controller script for our human model and its Animator Controller. After learning the basics in this recipe, you'll have the knowledge and skills to understand third-party character controllers, such as those from the Unity Standard Assets and Asset Store assets.