Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How it works...

The UMA Unity package contains many components for editing and combining 3D characters and clothing textures. The UMA DCS Demo - Random Characters Scene illustrated how, at runtime, the properties of a UMA character can be changed through the interactive sliders. The UMA Unity package provides a way to customise core sets of properties related to the DNA (character type: male, female, car!), dimensions of parts of the body, colors of character components, and clothing items. 

Your custom Scene required the core UMA_GLIB GameObjectThis contains the core character generator and mesh combination components. The UMADynamicCharacterAvatar GameObject is what the character becomes in the Scene. By adding ClothRobeRecipe to the public recipes slot in the Inspector window for this GameObject, the UMA system combined the character model with the robe model and textures to create an optimized GameObject character at runtime.

Through...