Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How it works...

The scene contains a positioned terrain so that its center is at (0, 0, 0). The red cube is controlled by the user's arrow keys through the PlayerControl script.

Just as with the previous 2D recipe, a reference to the (3D) RigidBody component is stored when the Awake() method executes, and the maximum and minimum X and Z values are retrieved from the two corner GameObjects and are stored in the x_min, x_max, z_min, and z_max variables. Note that for this basic 3D game, we won't allow any Y-movement, although such movement (and bounding limits by adding a third max-height corner GameObject) can be easily added by extending the code in this recipe.

The KeyboardMovement() method reads the horizontal and vertical input values (which the Unity default settings read from the four directional arrow keys). Based on these left-right and up-down values, the velocity of the cube is updated. The distance it will move depends on the speed variable...