Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To fire projectiles in the direction of movement, follow these steps:

  1. Create a new Sphere GameObject (by navigating to Create | 3D Object | Sphere). Set its size as (0.5, 0.5, 0.5).
  2. In the Inspector window, add a RigidBody component to Sphere (go to Physics | RigidBody).
  3. In the Project window, create a new blue material named m_blue (go to Create | Material).
  4. Apply the m_blue material to your sphere.
  5. Use your Sphere GameObject to create a new prefab in the Project window named prefab_projectile. First, create a new folder in the Project window named Prefabs, then drag the Sphere GameObject from the Hierarchy window into the folder in the Project window. Rename this new prefab file prefab_projectile
  6. Now, delete the Sphere GameObject from the scene (that is, delete it from the Hierarchy window).
  7. Ensure set the position of the Cube-player GameObject to (0, 0.5, 0).
  1. Create a new cube named...