Book Image

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

By : John P. Doran
Book Image

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

By: John P. Doran

Overview of this book

Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started!
Table of Contents (16 chapters)

Chapter 6: Physically Based Rendering

Introduced in Unity 5, physically based rendering or PBR is a shading model that seeks to render graphics in a way that acts similarly to how light works in the real world. All the lighting models we encountered in Chapter 5, Understanding Lighting Models, were very primitive descriptions of how light behaves. The most important aspect while creating them was efficiency. Real-time shading is expensive, and techniques such as Lambertian or Blinn-Phong are a compromise between computational cost and realism.

Having a more powerful GPU has allowed us to write progressively more sophisticated lighting models and rendering engines to simulate how light behaves. This is, in a nutshell, the philosophy behind PBR. As the name suggests, it tries to get as close as possible to the physics behind the processes to give us a unique look at each material. Despite this, the term PBR has been widely used in marketing campaigns and is more of a synonym for state...