Book Image

Unity Game Development Essentials

By : Will Goldstone
Book Image

Unity Game Development Essentials

By: Will Goldstone

Overview of this book

Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool ñ a tool that can produce professional standard games for Mac, PC, and the Unity Web Player. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly. Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web. This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Table of Contents (17 chapters)
Unity Game Development Essentials
Credits
About the Author
About the Reviewers
Preface
Index

Player Input settings


While the Resolution Dialog window gives the standalone build player the ability to adjust the input controls of your game in the Input tab (see the following screenshot), it is important to know that you can specify your own defaults for the control of your game in the Player Input settings. This is especially useful for web builds, as the player has no ability to change control settings when they load the game. Therefore, it is best that you set them up sensibly and provide information to the player through your in-game GUI.

In Unity, go to Edit | Project Settings | Input to open the input settings in the Inspector part of the interface. You will then be presented with the existing axes of control in Unity. The Size value simply states how many controls exist. By increasing this value, you can build in your own controls, or alternatively you can simply expand any of the existing ones by clicking on the gray arrow to the left of their name and adjusting the values...