Book Image

Unity Game Development Essentials

By : Will Goldstone
Book Image

Unity Game Development Essentials

By: Will Goldstone

Overview of this book

Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool ñ a tool that can produce professional standard games for Mac, PC, and the Unity Web Player. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly. Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web. This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Table of Contents (17 chapters)
Unity Game Development Essentials
Credits
About the Author
About the Reviewers
Preface
Index

The FPSWalker script


In order to view any script in Unity, you will need to open it in the script editor. To do this, simply select the script in the Project panel, and then double-click on its icon to open it for editing.

On Mac, the default bundled script editor is called Unitron. On PC, the script editor is called Uniscite. These are standalone applications that simply allow you to edit various formats of text file, JavaScript and C# being two such examples.

There are other free text editors available that you may choose to use when writing scripts for Unity. You may set Unity to use a text editor of your choice. For the purposes of this book, we will refer to the default script editors Unitron and Uniscite.

Launching the script

Select the First Person Controller object in the Hierarchy, and then click on the name of the script file under the FPSWalker (Script) component in the Inspector so that it is highlighted in blue, as shown in the following screenshot:

This will highlight the location...