Book Image

Unity Game Development Essentials

By : Will Goldstone
Book Image

Unity Game Development Essentials

By: Will Goldstone

Overview of this book

Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool ñ a tool that can produce professional standard games for Mac, PC, and the Unity Web Player. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly. Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web. This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Table of Contents (17 chapters)
Unity Game Development Essentials
Credits
About the Author
About the Reviewers
Preface
Index

Scattering batteries


Now that we have our battery object stored as a prefab, when we duplicate the copy in the scene, we are creating further instances of the prefab. Ensure that you still have the battery selected in the Hierarchy and then duplicate the battery object three times so that you have four in total, this can be done either by going to Edit | Duplicate or using the keyboard shortcut Command + D (on Mac) or Ctrl + D (on PC).

Tip

When objects in the scene are duplicated, the duplicates are created at the same position — don't let this confuse you. Unity simply does this to standardize where new objects in the scene end up, and this is because when an object is duplicated, every setting is identical — including the position. Moreover, it is easier to remember that they are in the same position as the original and simply need moving from that position.

Now, select each of the four batteries in the Hierarchy panel, and use the Transform tool to reposition them around the outpost. Remember...