Book Image

Unity Game Development Essentials

By : Will Goldstone
Book Image

Unity Game Development Essentials

By: Will Goldstone

Overview of this book

Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool ñ a tool that can produce professional standard games for Mac, PC, and the Unity Web Player. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly. Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web. This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Table of Contents (17 chapters)
Unity Game Development Essentials
Credits
About the Author
About the Reviewers
Preface
Index

Making the task


Our existing game consists of a task for the player to complete in order to enter the outpost — they must collect four batteries to power the door, one of which has to be won by winning the coconut shy game we added in the previous chapter.

Currently, having entered the outpost, the player is met with a sense of disappointment — as there is nothing to be found inside. In this chapter, we will change that by adding a box of matches to be picked up by the player when they enter the outpost. We will then create our fire outside, which can only be lit if the player is carrying the box of matches. In this way, we can show the player a set of logs waiting to be lit, leading them to attempt to find matches by completing the tasks laid out (that is, opening the door).

To create this game, we will need to implement the following in Unity:

  • Locate an asset package, and add a log fire model to our scene near the outpost.

  • Create the particle systems for fire and smoke for when the fire is...