Book Image

Unity Game Development Essentials

By : Will Goldstone
Book Image

Unity Game Development Essentials

By: Will Goldstone

Overview of this book

Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool ñ a tool that can produce professional standard games for Mac, PC, and the Unity Web Player. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly. Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web. This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Table of Contents (17 chapters)
Unity Game Development Essentials
Credits
About the Author
About the Reviewers
Preface
Index

Instructions scene


To finish our game, we'll complete the menu we made in Chapter 8 by creating the Instructions scene for the user to read. In this, we'll implement some animation using scripting, and we'll learn a new command that we haven't utilized yet called linear interpolation, or lerp for short.

As our Instructions scene should mimic the rest of the menu, we'll start with the Menu scene as a basis. Before we do this, however, ensure that the Island Level scene is saved by going to File | Save Scene. Duplicate the Menu scene by selecting it in the Project panel and using the keyboard shortcut Command + D (Mac) or Ctrl + D (PC).

This will duplicate the Menu scene, and give it the name Menu 1, rename this Instructions, and open it by double-clicking on its icon now.

Adding screen text

We'll need to write our instructions for the player on this screen, so we'll utilize a GUI Text object for this purpose. Go to GameObject | Create Other | GUI Text. This creates a new object with a GUI Text...