Book Image

Unity Game Development Essentials

By : Will Goldstone
Book Image

Unity Game Development Essentials

By: Will Goldstone

Overview of this book

Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool ñ a tool that can produce professional standard games for Mac, PC, and the Unity Web Player. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly. Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web. This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Table of Contents (17 chapters)
Unity Game Development Essentials
Credits
About the Author
About the Reviewers
Preface
Index

Game win notification


As a final finishing touch, we'll tell the player that they have successfully won the game when the fire has been lit, as this is the goal of our game.

Open the PlayerCollisions script in the Scripts folder of the Project panel, and scroll to the bottom. The last function in the script is lightFire() and into this we'll add some more commands before its terminating right curly brace. Move down a couple of lines from the current last line:

Destroy(GameObject.Find("matchGUI"));

And place in the following commands:

TextHints.textOn=true;
TextHints.message = "You Lit the Fire, you'll survive, well done!";
yield new WaitForSeconds(5);
Application.LoadLevel("Menu");

Here we're switching back on our TextHints GUI from earlier, and sending the message "You Lit the Fire…" as the string of text to display on screen. We then use a yield command to halt the script for 5 seconds, and then load the Menu level of the game, so that the player may play again.

Now press the Play button,...