Book Image

OGRE 3D 1.7 Beginner's Guide

Book Image

OGRE 3D 1.7 Beginner's Guide

Overview of this book

Want to make your own 3D applications, simulations, and games? OGRE 3D, an open source Object-Oriented 3D Graphics Rendering Engine written in C++, which can be utilized to create a variety of 3D applications and is commonly used in game creation, can help you to do so! OGRE 3D 1.7 Beginner's Guide, based on the latest version 1.7, makes it super easy for you to make your own monsters, spaceship shooters, weapons, enemies, and more!OGRE 3D 1.7 Beginner's Guide will teach you to develop 3D applications that are exciting and interesting and if used correctly can result in stunning games and simulations. You will start from the very beginning and then work your way up to complex scenes and stunning effects.In this book you will start with how to download and configure OGRE 3D, then create your first example scene. With the help of this sample scene, you will be introduced to several related topics each of which will be explained through several other examples and by do-it-yourself tasks. After each example there is a section that explains the theory behind the technique used for deeper understanding. You will also use what you learned in one example in another example and repeat each technique several times while learning new ones at the same time to strengthen the topics learned. Within no time you will master the art of game creation. Imagine how great you will feel when all your friends are playing the great-looking games you've created with OGRE 3D and this book.
Table of Contents (17 chapters)
Ogre 3D 1.7
Credits
About the Author
About the Reviewers
Preface
Index

Time for action — adding intervals to a particle system


We will now see that there are also some parameters that don't affect the appearance of the particles, and only affect the way they are emitted.

  1. Remove the added parameters of the point emitter and only keep the emission_rate, direction, and velocity:

    emitter Point
    {
    emission_rate 30
    direction 1 0 0
    velocity 20
    
  2. Then add the parameters that define how long a particle should be emitted and how long to wait before starting over:

    duration 1
    repeat_delay 1
    }
    
  3. Compile and run the application. You should see a stream of white particles, which is briefly interrupted each time the emitter stops emitting.

What just happened?

We added the parameter duration, which defines how long the emitter will emit particles before ceasing to do so. repeat_delay sets the time the emitter will wait before starting to emit particles again. With these two parameters, we have defined an emitter that emits a particle for one second, and then waits for one second and...