Book Image

Panda3D 1.7 Game Developer's Cookbook

Book Image

Panda3D 1.7 Game Developer's Cookbook

Overview of this book

Table of Contents (20 chapters)
Panda3D 1.7 Game Developer's Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


One thing that is great about games is their ability to present immersive and exciting worlds which players are able to explore over the course of their progress in the game. Be it dungeons filled with dragons and monsters or futuristic space stations, these worlds do have one thing in common they need to be built by hand by someone prior to their inclusion in a game.

In this chapter we will see how Panda3D allows us to build interesting scenes by placing and arranging static and animated objects to fill the initial void of an empty scene. Additionally, we will see how to place cameras and make our game worlds even more exciting by dynamically moving and animating objects.

Panda3D makes it very easy to quickly load some static non-animated models as well as actors that can be animated and placed to your liking to create a scene. This is one of the powerful features of the engine and, for example, makes it a very strong prototyping tool. In this recipe you will learn how to get...