Book Image

Panda3D 1.7 Game Developer's Cookbook

Book Image

Panda3D 1.7 Game Developer's Cookbook

Overview of this book

Table of Contents (20 chapters)
Panda3D 1.7 Game Developer's Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


Panda3D consists of many subsystems that work together to form the engine as a whole. One of these systems is the renderer, which is responsible for bringing the models and actors we place in our scenes to the screen.

With video games being such a visual medium, it is very important to understand how the rendering subsystem can be controlled and configured to suit our needs. In this chapter, we will take a look at this engine system and the interfaces Panda3D provides that allow us to modify the renderer's behavior.