Book Image

Panda3D 1.7 Game Developer's Cookbook

Book Image

Panda3D 1.7 Game Developer's Cookbook

Overview of this book

Table of Contents (20 chapters)
Panda3D 1.7 Game Developer's Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


Thanks to the adoption of networking features, today's video games provide a great deal of additional value. While you are reading this, millions of gamers across the globe are playing their favorite games against each other or cooperatively, submitting scores to online leaderboards or retrieving the latest package of downloadable bonus content. Without a doubt, games providing networking features are opening the doors for players to compete, communicate, and connect.

Panda3D, being the engine behind Disney Interactive's Pirates of the Caribbean Online, comes with a set of built-in features for developing features that make use of network connections. In this chapter you will learn how to access remote content and how to implement a very simple online leaderboard. You will also be introduced to the basics of writing a custom network protocol and replicating the state of an object across hosts.