Book Image

Blender 2.5 Character Animation Cookbook

Book Image

Blender 2.5 Character Animation Cookbook

Overview of this book

Blender is an open source 3D graphics application that can be used for modeling, rigging, animating, rendering and thousands of other things. While modeling characters isn't the biggest of your worries, animating them to make them feel as-good-as alive is what differentiates a professional from an amateur. This book offers clear, illustrative, and easy-to-follow recipes to create character rigs and animations for common situations. Bring your characters to life by understanding the principles, techniques and approaches involved in creating rigs and animations, you'll be able to adapt them to your own characters and films. The book offers clear step-by-step tutorials, with detailed explanations, screenshots and support files to help you understand the principles behind each topic. Each recipe covers a logical step of the complete creation of a character rig and animation, so you're not overwhelmed with too much information at once. You'll see numerous examples and screenshots that guide to achieve various rigging and animation tasks, logically separated so you can understand each in detail. The rigging topics are divided by each region of the body (torso, limbs, face, eyes), and further separated by the specific topic (neck, fingers, mouth, eyelids, etc) for clarity. All rigging tasks are accomplished with the built-in tools in Blender, without the complexity of coding custom Python behaviors or user interface elements. The animation topics deal with common situations found in real world productions, showing good practices to understand and overcome the challenges.
Table of Contents (19 chapters)
Blender 2.5 Character Animation Cookbook
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Index

Animating characters with appendages


We often need to animate characters with appendages such as long ears, tails, antennas, a necktie, or even mesh-based hair. Their motion follows the body part they are attached to, usually at a different pace due to their soft and bouncy nature.

When the character stops its movement, the appendages continue to follow it and keep moving for some time until they overcome inertia. This nature is described by the Follow Through principle of animation, and is often applied as a layer of detail over the main action.

The appendages are often animated after the main body parts—as the torso or head—because it's easier to visualize and test their behavior after you have finished the main action. In this recipe we'll apply the Follow Through principle to a ponytail.

How to do it...

  1. Open the file 009-Appendages.blend. You'll see our character Otto with a beard and new hairstyle—and a ponytail—with the same action we got as a result of the previous recipe on moving holds...