Book Image

OGRE 3D 1.7 Application Development Cookbook

By : Ilya Grinblat, Alex Peterson
Book Image

OGRE 3D 1.7 Application Development Cookbook

By: Ilya Grinblat, Alex Peterson

Overview of this book

<p>OGRE (Object-oriented Graphics Rendering Engine) 3D is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics.</p> <p>Graphics application development with OGRE 3D may start small, but may soon balloon into monstrously complex beasts, which just can't be all understood at once. This book will help you to easily develop applications using OGRE 3D.<br /><br /><i>OGRE 3D 1.7 Application Development Cookbook</i> will help solve common problems you may face while developing 3D graphics applications using OGRE 3D. You will learn to create various types of Windows applications, scene querying, and visibility analysis among other things from this book.</p> <p>This book includes some advanced recipes involved in developing applications with OGRE 3D. Each recipe deals with adding some specific feature to your application.</p> <p>The book first covers creating various types of Windows applications available for the OGRE developer, creating plugins for customization, and OGRE resources management. You will then learn to efficiently implement various input methods for OGRE applications followed by managing scenes and objects impressively. Lights, special effects, and materials that provide enhancing effects are covered next. Further, character motion and collision detection are included followed by animations and multimedia, which help in producing a thorough professional look. Finally, we wrap it up with scene queries and views.</p> <p><i>OGRE 3D 1.7 Application Development Cookbook</i> provides a great reference for your OGRE 3D application development needs and helps you to deliver impressive results more quickly and with greater ease.</p>
Table of Contents (15 chapters)
OGRE 3D 1.7 Application Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface

Orbiting an object


Being able to constrain the camera so that it rotates about an object is very useful and saves time when you wish to view or manipulate the object from various perspectives. Orbiting is a technique in which the user drags the mouse to move the camera at a fixed distance about a point, while keeping the camera focused on the point. In this recipe, we'll show you how to implement tools for orbiting and for constraining the orbit to a single axis.

Getting ready

To follow this recipe, open the solution located in the Recipes/Chapter09 folder in the code bundle available on the Packt website.

How to do it...

  1. 1. First, create a new Ogre MFC Ribbon application named OrbitView by following the Creating an MFC Ogre application with a Ribbon recipe from Chapter 1.

  2. 2. In COrbitViewView::EngineSetup(), create a robot entity, add it to the scene, and make the camera look at the center of the robot.

    Ogre::Entity *RobotEntity = m_SceneManager->
      createEntity("Robot", "robot.mesh");...