Book Image

Lua Game Development Cookbook

By : Mario Kasuba, Mário Kašuba
Book Image

Lua Game Development Cookbook

By: Mario Kasuba, Mário Kašuba

Overview of this book

Table of Contents (16 chapters)
Lua Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Setting up object properties


Physical objects in the Box2D simulation environment contain many customizable properties. You can use this to adapt object behavior to suit your needs.

Getting ready

First of all, you'll need an object to set properties on. For all properties to be effective, you can use a dynamic object:

local body_def = box2d.BodyDef()
body_def.type = 'dynamic'
body_def.position = Vec(0,0)
body_def.angle = 0

local body = world.createBody(body_def)
local shape = box2d.CircleShape()
shape.radius = 1

local fixture_def = box2d.FixtureDef()
fixture_def.shape = box_shape
fixture_def.density = 1

local fixture = body.createFixture(fixture_def)

Now that you've got everything prepared, you can set up physical object properties. Keep in mind that you should never change object properties during a simulation cycle as it will lead to simulation errors. You can determine this situation by querying the World object world.locked. The world object is locked when you're in the middle of the...