Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – make a big splash (screen)


By default, every game based on SimpleApplication presents the user with a built-in Select display settings dialog at the start of the game. This window lets the user specify the minimum set of display settings. The users can choose a screen resolution, color depth, vertical syncing, whether they want anti-aliasing, and whether they want to run the game in a window or in full-screen mode.

  1. Create an image file in PNG or JPG format with a recommended minimum width of 600 pixels. Name the file; for example, logo.png.

  2. Save logo.png to the assets/Interface/ directory.

  3. Load your custom splash screen into the settings:

    public static void main(String[] args) {
      AppSettings settings = new AppSettings(true);
      settings.setTitle("My Cool Game");            
      settings.setSettingsDialogImage("Interface/logo.png");
      SettingsTest app = new SettingsTest();
      app.setSettings(settings); 
      app.start();
    }

When you start the application now, the splash screen shows...