Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – window, canvas, or headless?


Every jMonkeyEngine game has a so-called context type. The context type specifies whether the game opens an OpenGL window, renders on a canvas, or runs "headless"—without drawing anything to the screen.

  1. You switch the context type in your main() method when you app.start() the application:

    public static void main(String[] args) {
      AppSettings settings = new AppSettings(true);
      settings.setTitle("My Cool Game");
      SettingsTest app = new SettingsTest();
      app.setSettings(settings);
      app.start(JmeContext.Type.Headless); // switch context type
    }
  2. Run this code.

    The game loop executes in a so-called headless context; this means no video is rendered. We'll look at examples where you would switch context types.

What just happened?

By default, a SimpleApplication displays a window, runs the main loop, and renders the scene. But it is also possible to use jMonkeyEngine for purposes other than desktop games.

Maybe you are coding the headless server part...