Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – build the final release


By default, the jMonkeyEngine SDK builds a JAR file, but possibly, you have decided on another deployment method. Now, it is only a matter of selecting a checkbox in the jMonkeyEngine project properties to build your executables.

Right-click on the project in the SDK to open the Properties window. Go to the Application section and choose among the following deployment choices: Web Start, Applet, Mobile, and Desktop.

For Web Start applications:

  1. Check the Enable Web Start checkbox.

  2. Choose Codebase: Local Execution.

  3. (Optional) Specify a desktop icon for this application.

  4. (Optional) Check the Allow Offline checkbox.

  5. Check the Application descriptor checkbox.

  6. Click on OK.

  7. Right-click on the project and choose Clean and Build. The executable appears in the dist directory.

  8. Upload all files from the dist directory to your web server.

  9. Tell your users to browse to the file dist/launch.html to start the game.

For applets:

  1. Check the Create Applet checkbox.

  2. Click on OK.

  3. Right...