Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – starting the application


In the main() method of the class, you need to create a new instance of the application and call its start() method. In this case, the main class is called Main, but you can also name it MyGame or whatever you like:

public static void main(String[] args) {
  Main app = new Main();
  app.start();
}

When you run this code, the application window opens and the jMonkeyEngine starts rendering the scene.

What just happened?

Every jMonkeyEngine application provides the following methods for starting and stopping the game:

app.start();

This method starts a jME3 game, typically used from the main() class. It opens a window, initializes and draws the scene, and starts the event loop.

app.restart();

This method reloads the settings and makes them take effect. Use this when you change application settings, such as the resolution, at runtime.

app.stop();

This method stops the running jME3 game and closes the window. It is triggered by default when...