Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – position it!


To practice positioning objects, we create a second cube and place it next to the first one. Open the BasicGame template and look at the simpleInitApp() method.

  1. Create a com.jme3.math.Vector3f object. This is the target location for the second cube:

    Vector3f v = new Vector3f(2.0f , 1.0f , -3.0f);
  2. Copy the code snippet that creates the blue cube and adjust it to create a second, yellow cube.

  3. Name the new Box object b2, the geometry geom2, and the material mat2. (Make sure to rename all instances!)

  4. Change the Color parameter in the material mat2 to ColorRGBA.Yellow.

  5. Move the second box to its new location v:

    geom2.setLocalTranslation(v);
  6. Attach geom2 to the rootNode to add it to the scene.

  7. Clean and build the BasicGame template, and right-click the class to run this file.

You should see a yellow cube behind the blue cube, but positioned a bit higher (y=1), a bit to the right (x=2), and further in the back (z=-3).

What just happened?

Positioning an object, such as our...