Your freshly loaded fighter model appears as tall as the tavern next to it, while the dragon turns out to be as small as a lizard—what happened? It's possible that geometries do not come in the same scale; especially when you populate the scene with models from different sources, you have to resize them to fit the scene.
Resizing geometries is called scaling. Let's scale our translated cubes by adding the following to the
simpleInitApp()
method:
Shrink the blue cube down to half its size:
geom.setLocalScale(0.5f);
.Grow the yellow cube to twice its size:
geom2.scale(2.0f);
.Clean and build the
BasicGame
template, and right-click on it to run the file.
Compare the outcome. The yellow cube is twice as big (2.0f) and the blue cube is half as big (0.5f) as before.
What happens if you supply three different floats (positive and larger than zero) as arguments instead, and run the file again? For example:
geom.setLocalScale(0.5f,3f,0.75f); geom2.scale(2.0f,.33f,2.0f);
Try various...