Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

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In the CubeChaser class, the added CubeChaserControl classes mark individual cubes, and the AppState object identifies and transforms them when certain conditions are met. Combining both AppState objects and controls can be quite powerful! You often use AppState objects to work with certain subsets of spatials that all carry one specific control.

A control can add custom methods to its spatial, and the AppState object can call these methods to make individual spatials do the AppState object's bidding. As an example, let's make the scared cubes identify themselves by name, and count how often cubes get scared in total.

  1. Add the following custom method to the CubeChaserControl class:

    public String hello(){
            return "Hello, my name is "+spatial.getName();
    }
  2. In the CubeChaserState class, create a simple counter variable and a public accessor for it.

    private int counter=0; 
    public int getCounter() { return counter; }
  3. In the CubeChaserState class, call the hello...