Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

From mesh to geometry


From previous chapters you remember that a scene is made up of spatials. A spatial can either be an invisible node, or a visible geometry. Have another look at the following two lines from our WireframeShapes.java example:

Box mesh = new Box(Vector3f.ZERO, 1, 1, 1);
Geometry geom = new Geometry("Box", mesh);

You notice that the magic ingredient that makes a geometry visible is a polygon mesh: first you create a mesh shape (here the box), then you wrap the geometry object around it. The advantage is that you can reuse the same mesh in several geometries.

The mesh data type is just a shape—pure, unaltered vertex data. The com.jme3.scene.Geometry data type combines the inner mesh, the surface material, and transformations into one object. When a mesh is used in a geometry, the geometry's transformations (position, scale, rotation) and material (for example its color) are applied to the mesh. This combination makes it a visible element of the 3D scene.

The jMonkeyEngine class...