Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Beg, steal, or borrow


A video game typically needs 3D models, animations, materials, icons, background music, sound effects, and maybe even voices and a cinematic clip for cut scenes. Unless you are Leonardo da Vinci, you won't produce all of this artwork yourself. Luckily, there are many game resource repositories where you can find game assets for download, and game developer communities with freelancing 3D artists.

You can either download free assets or buy pre-made multimedia collections. Each option has its pros and cons. Free models may not be available in the right formats. Commercial art packages may be expensive and in either case, you may not get precisely what you want. If you require maximum control over certain assets, your development team needs designated multimedia artists—and good multimedia software.