Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – loading an animated model


Animated Ogre models come as a set of files: when you look at the included Jaime model, the model is in Jaime.mesh.xml, and the animation details are in Jaime.skeleton.xml.

Copy the content of the Jaime directory to a new BasicGame's assets/Models/Jaime/ directory. Open the directory in the SDK and use the context menu to convert the mesh.xml file to .j3o. Move the Jaime.j3o file to a new corresponding assets/Models/Jaime directory.

Your goal is to add the model to the scene, and then animate it when the user presses the Space bar. To trigger the animation, you want to use the familiar input handling that you learned when you were interacting with the user previously.

  1. Make a copy of LoadModel.java and name the class AnimateModel.java. Remember to also refactor the first line of the main() method to:

    AnimateModel app = new AnimateModel ();
  2. Create a class field that represents the model. Let's call it player. Initialize the player in the simpleInitApp...