Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – playing an animated model


Everything is set up, but if you run the application now, the model is stuck in its idle pose. Use what you learned in the previous chapter about the AnalogListener and ActionListener, and configure the Space bar to make the character walk toward you gradually, while playing the walk animation!

  1. Write an ActionListener that waits for the MAPPING_WALK trigger, and then tests whether the key is pressed or up. If the key is pressed, test if ANI_WALK is still playing on the animation channel; if it isn't, play ANI_WALK again. If the key is not pressed, play ANI_IDLE again.

    private ActionListener actionListener = new ActionListener() {
      public void onAction(String name, boolean isPressed, float tpf) {
        if (name.equals(MAPPING_WALK) && isPressed) {
          if (!channel.getAnimationName().equals(ANI_WALK)) {
            channel.setAnim(ANI_WALK);
          }
        }
        if (name.equals(MAPPING_WALK) && !isPressed) {
          channel.setAnim(ANI_IDLE...