Additionally to code, a game needs 3D models, textures, icons, music, sounds, fonts, and much more. Considerable time of the game development process is spent managing these assets. The procedure of creating, converting, and loading multimedia files is called the art pipeline.
Since artwork may go through several iterations, your team will be looking for ways to make the art pipeline and hand-off process as painless as possible—for designers as well as developers.
The team decides on a directory structure and creates asset subdirectories.
Developers start writing code in the SDK. They create the overall frame of the game, including start and options screens, and the main game screen. Developers clean and build the application, and make test runs straight from the SDK.
Graphic artists create textures and low-polygon models in the native format of their editors. They save their work in a supported format (Blender, Ogre3D, or Wavefront; PNG, or TGA) into
assets/Textures
subdirectories...