Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – deep-freeze your materials


When you are working with multimapped materials, you base them, for example, on the Lighting.j3md material definition. Material definitions come bundled with the jMonkeyEngine library. The above examples taught you how to use a series of setters to specify material properties in Java. This is typically how you start when you create a new, one-off material.

Look at your hover tank code again. It takes 10 lines of Java code to configure this material, plus four lines for TextureKeys! If you ever need the same material with the same settings for other models, it would be handy to create and configure your custom materials once, and then load them simply with one setMaterial(mat) line from a file.

Return to the SDK; now, let's learn how to store material settings in a material file:

  1. Right-click on the assets/Material directory and choose New…Other. Then go to Materials | Empty Material File. Click on Next.

  2. Name the new file tank.j3m and save it to your...