Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Good-bye unshaded, hello lighting!


Lighting.j3md is a Phong-illuminated material definition that makes the most of your materials. It's probably the material definition that you will use most often.

All examples in this category show illuminated materials; this means you must add a light source to the scene to be able to see them! Here is a code snippet that creates two useful light sources from the com.jme3.light package, and attaches them to your rootNode. More details about lights later.

DirectionalLight sun = new DirectionalLight();
sun.setDirection(new Vector3f(1, 0, -2));
sun.setColor(ColorRGBA.White);
rootNode.addLight(sun);

AmbientLight ambient = new AmbientLight();
ambient.setColor(ColorRGBA.White);
rootNode.addLight(ambient);

Let's look at the simplest case first: A material with plain material colors, without textures, but with shading.