Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – fortify the town


We start with a simple game that loads a model of a town:

  1. Make a copy of Main.java and name the class PhysicsTown.java. Remember to also refactor the first line of the main() method to the following:

    PhysicsTown app = new PhysicsTown();
  2. Download a sample town model in the Ogre DotScene format from http://jmonkeyengine.googlecode.com/svn/trunk/engine/town.zip. Save it directly into your project directory (not into assets/).

  3. Register a com.jme3.asset.plugins.ZipLocator for town.zip to the assetManager. Now you can use the assetManager to load the model's main.scene into the sceneNode class field. Since the model is quite small, scale it a bit bigger. As always, you attach the loaded model to the rootNode. Remember to add light sources to the scene.

    private Node sceneNode;
    public void simpleInitApp() {
        assetManager.registerLocator("town.zip", ZipLocator.class);
        sceneNode = (Node)assetManager.loadModel("main.scene");
        sceneNode.scale(1.5f);
        rootNode...