Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – stay focused


In addition to shadows, you can add cool glows and blurs to selected parts of the scene, or pull out all the stops and manipulate the whole scene, as the toon filter does.

The depth-of-field blur effect simulates how objects go in and out of focus when the human eye focuses near and far. The following screenshots focus first on the statue in the foreground, then on the houses in the background, and then on the façade of the building:

This filter needs update loop code to adjust properties depending on where the player is looking. To determine the player's line of sight, we use the familiar ray-casting algorithm.

The following example shows how you activate this cool blur effect:

  1. Make a copy of Main.java and name the class DepthOfFieldBlur.java. Remember to also refactor the first line of the main() method to DepthOfFieldBlur app = new DepthOfFieldBlur().

  2. Add three class fields: one for the scene, one for FilterPostProcessor, and one for the depth-of-field blur filter...