Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – let there be grass


After you terraformed the landscape, you want to texture areas as grass, rock, sand, stone, soil, pebbles, pavement—or whatever ground your game's world requires.

Right-click on your terrain file and choose Edit Terrain, and then perform the following steps:

  1. Click on the Add Texture Layer button (a green plus sign) in the Terrain Editor. This lets you add a texture that will be used as a diffuse map. For example, add a grass or rock texture from the provided assets/Textures/Terrain directory.

  2. Optionally, add the corresponding NormalMap of the DiffuseMap.

  3. Click on the Paint Texture on Terrain button (looks like a spray can) in the Terrain Editor.

  4. Click to select the texture that you want to paint.

  5. Adjust the radius and weight of the paint brush to apply textures with broader or finer strokes.

  6. Drag the mouse to texture the terrain.

This process is called texture splatting. Repeat it for each texture on your terrain; for example, rock or grass. Similarly, you can...