Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – simple water


A correctly simulated water surface reflects the scene around it—or to be more precise, it reflects everything attached to a specific scene node that you supply.

  1. Make a copy of Main.java and name the class WaterSimple.java. Remember to also refactor the first line of the main() method to the following:

    WaterSimple app = new WaterSimple();
  2. Create a class field for the node grouping the reflected scene.

    private Node reflectedScene;
  3. Create a class field for the light's direction.

        private Vector3f lightDir = 
          new Vector3f(-0.39f, -0.32f, -0.74f);
  4. Initialize a DirectionalLight.

      public void simpleInitApp() {
        DirectionalLight dl = new DirectionalLight();
        dl.setDirection(lightDir);
        rootNode.addLight(dl);
  5. Initialize the reflectedScene node and attach it to the rootNode.

        reflectedScene = new Node("Scene");
        rootNode.attachChild(reflectedScene);
  6. Add some scene elements, such as a sky and at least one geometry. Attach both to the reflectedScene node...