Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


This chapter taught us a lot about navigating around Construct Classic as well as creating objects that we'll be using to make games.

Specifically, we went through the steps to install a fresh copy of Construct Classic on our computer that we retrieved from the Scirra website. We then went on to create a new game project and looked around the various interface views of the editor. After that, we learned how to make, position, angle, and size Sprites, a key object in any games we make. To finish the chapter, we took a quick look at some of the tools we will be coming across in making our game.

We also discussed the different tools we'll be using to create images for sprites using Construct's graphic editor.

Now that we've learned about the basics of navigating and using Construct Classic, we're ready to move on to starting our first game!