Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Time for action — bestowing more challenges on a player


Our player is currently having no problem beating the level. Without obstacles and dangers, the game might as well just be a straight line for the player to walk down. Let's give this game some challenge.

  1. 1. Create an event that triggers when the player overlaps the Hazard object. As with touching the goal, change the player animation and deactivate the platform movement. Choose the animation Die instead this time, as in the following screenshot:

  2. 2. Now add a new event to the event sheet. Choose the Player object and select An animation is playing as the condition. Enter Die in the box and click on Finish.

  3. 3. For this event, add the action Move at angle for the Player object. Enter 2 as the Pixel Distance and 90 Degrees (downward) for the Angle to move at. Click on Finish.

  4. 4. Add one more action to the event for the Player object: choose Send to front and click on Finish.

  5. 5. Now insert another event for the Player object. Choose the condition...