Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Time for action — adding an enemy and making him move


For the player to have some challenge, we are going to add a new enemy sprite into the game and give it some intelligence to move around the level. We'll also be giving the player some score points for jumping on the heads of the enemies.

  1. 1. In the Layout Editor, make a new sprite for your enemy object and draw some graphics for it. Use the following graphics as reference:

  2. 2. Add two more animations for this sprite, as we learned in the previous chapter. The first additional animation is the Walking animation, which has frames Step 1, Standing, Step 2, Standing, and has no tag (as it will not use any behaviors). The second animation is the Die animation and requires no extra frames or settings. Remember to set the animation speed of the Walking animation.

  3. 3. Now that our enemy sprite is animated, open its left-side Properties menu and change its name to BadGuy, then add the private variables Speed and Direction. Set the default value...