Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Time for action — creating a background for the GUI


We want the text displayed to the player to have a consistent background to reduce strain on the eyes of our player. We'll do this using a Panel, an object which can be used for more complex boxes.

  1. 1. In the Layout Editor, select the HUD layer and insert a Panel object from the object group Game.

  2. 2. Right-click on the Panel and choose Order | To Back from the context menu. Then drag the panel behind the existing text on the HUD and stretch it to cover the text in front of it. Name the object TextBack, and then switch back to the Event Sheet Editor.

  3. 3. Now add an event to the event sheet and select the object Player. Use the condition Is overlapping another object to check if it is behind the Panel object.

  4. 4. Create the action Set opacity from the System object. Enter HUD in the first box, followed by 70 in the second.

  5. 5. Now add another event underneath and give it the System condition Else. For this event, add the same action as the previous...