Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Time for action — creating fireworks


Right now, our game will stop when the player runs out of balls or completes the level. We'll change this by adding in the win and lose events, as well as a fireworks finale when they win the level.

  1. 1. Return to the Layout Editor, and on the Objects layer, insert a Particles object.

  2. 2. Name this object Fireworks and scroll down to configure the particle settings as shown in the following screenshot. Collapsed groups remain at their default settings.

  3. 3. Now drag two additional fireworks objects from the Objects bar and position the three of them along the bottom, as shown in the following screenshot:

  4. 4. Return to the Game event sheet, and in the Start of layout event, add the action Set visible for the Fireworks object and choose Invisible.

  5. 5. Scrolling down, create a new event at the bottom of the Game group. Select the highlighted Compare condition from the System object to compare if Ball.Count is Lower or equal to 0.

  6. 6. Add an additional condition to...