Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Time for action — adding the sounds and music


We want to give our player some added feedback, so we'll be playing sounds when certain events happen in the game.

  1. 1. First, we'll need our sound and music files. Create or find an MP3 song you'd like to loop in the background and name it Game.mp3 before moving it into the same folder as the project source.

  2. 2. Next, create sound effects for when the ball is launched, hits a peg, lands in the free ball bucket, hits a combo peg, touches a portal, and when the game is won or lost. Name these Launch.wav, Peg.wav, FreeBall.wav, Combo.wav, Portal.wav, Win.wav, and Lose.wav respectively. Place these in the project source folder as well.

  3. 3. Return to the Game event sheet. In the Start of layout event, add the highlighted action Play music from file for the XAudio2 object and enter AppPath & "Game.mp3".

  4. 4. Add another action to loop the music from the XAudio2 object, as in the following screenshot:

  5. 5. Scroll down to event 6 (the event that triggers when...